In Pong 8 I chose Arabia. I wasn’t fond of any of my choices this time around. I considered Zulu but did not want to be forced down a domination path. I went in with a plan already. I was going to forgo focusing on religion and make use of Arabia’s ability to automatically get a prophet and rush to Mamluks. My plan would then be to expand via Mamluk rush either by conquering player’s cities or city states. Unfortunately, my plan did not end up working. Starting position is acceptable. There are plenty of mountains in view for science or holy district adjacency and the territory seems relatively defensible. I begin focusing on getting to Mamluks. I am greeted very early by India to the southeast who threatens me with two slingers and a warrior after settling my second city of Sana’a. I laugh off the threat. I decide he would be the target of my Mamluk rush. He’s very close so loyalty won’t be an issue and if he declares a territorial war on me his units will ben...
Bonne nuit! I've played Catherine a few times, not my favorite but a pretty solid leader/civ. I enjoy the extra level of visibility, the wonder bonus mid-game, and to be Queen of the spies! Jungles, not my favorite. Enough bananas to feed Paris, though, and maybe a decent campus spot to the West. Build order was Scout > (Free Scout from Hut) > Monument > Builder > Slinger. A bunch of grassland to expand into to my north, plains and deserts to the south. Found Germany and two city states pretty quickly. The city states provide a decent buffer between me and the AI. Decent two-luxury city to the south. Found America to the north, closer than I'd like. I begin to ponder where my first settler will go, with Northeast leading in my mind. I've got 2 scouts, so I play that card. I take faith & gold over production because I want a pantheon, preferably pushing my presumed cultural advantages. ...
A new round of Ping Pong Civ has begun! To celebrate the release of Rise and Fall, we spent several weeks recruiting players to join the Ping Pong Table. We're thrilled to announce that there are now 5 permanent players. Joe and I will continue blogging again, but we probably won't be making the posts public until after the game ends, so check back in about two months to see how it turns out. New Game: Pong 4 General Settings Five human players and one AI Humans play on King difficulty AIs play on King difficulty Humans can choose Civ leader Ping Pong Civ Rules Mulligan: Until turn 12 (quick speed), a human player may mulligan any game or start that they do not want to play without conceding. We immediately cancel the game and start a new one. Reincarnation: If a player is defeated or concedes, he or she may rejoin the game as a surviving AI civ/leader of their choice in an effort to prevent the surviving human from winning....
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