Pong 14 =============================== Game Settings for Pong 14: =============================== * Mulligan until Turn 10 (may request any number of restarts) * Draft leader from 3 random (Each player assigned 3 random civs, player chooses one) * No AIs civs * Uses Pong Difficulty Mod * Map: Continents and Islands * Standard Size (8 players) * Standard Sea Level * Disaster level 3 * Timer: Dynamic Turn Timer =============================== Joe 03/12/2020 Session 1 Begins. Turn 1, 4000 BC Horselover Fat 03/12/2020 War has been declared on our extremely good looking and intelligent people Joe 03/12/2020 2740 BC: Sumeria declares warcart on Korea Horselover Fat 03/12/2020 We are so smart, that we fear we might die to their carts pulled by what appear to be giant hairy babies, probably 1 [ 8:42 PM ] Their long ears remind us of when we were all dragons, cum dragons ...
Greetings, and welcome to Pong 8! This time around, my choices from the draft were Nubia, the Netherlands, and Sumeria. I waffled a bit between Nubia and the Netherlands, but ended up going with Nubia. Mostly because of their super-awesome Archers, which are stronger and get an extra move. That third point of movement allows them to move onto forests or hills and still take a shot, which is obscenely powerful if you use it right. The bonus to District production is nice. It's not something you really notice during the game, but it's a constant bonus you'll be using the whole time. I'm not too thrilled with Nubian Pyramids . They can only be built on deserts, which greatly limits where they can be. They take a shitty tile and make it less shitty if you have districts nearby. The tile yields never really get all that great, and the tile you build them on needs to be worked by a citizen, as opposed to a district that you could drop there and increase ad...
For Pong 5 all the players went with random civilizations, and I drew Egypt . I was hoping for a militaristic civilization after playing an isolated, island-bound Korea in Pong 4 . I barely fought last game, the majority of my battles were a handful of modern-era naval engagements and nuking my own territory to buy myself the handful of turns I needed to make it to Mars. I was hungry for war this time around. While I believe that each civ is what you make of it and that Egypt could be a fine military power with their Maryannu Chariot Archer , the primary foci of the civ are trade, gold, faith, and district/wonder production. As a self-admitted wonder-spammer, I know before the first turn loads that I'll probably be playing a builder again. Session 1 A pretty decent start. Lots of food, a decent number of hills, and some Stone that I can quarry or harvest. My planned build order is still the same, Slinger -> Monum...
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