Pong 14 =============================== Game Settings for Pong 14: =============================== * Mulligan until Turn 10 (may request any number of restarts) * Draft leader from 3 random (Each player assigned 3 random civs, player chooses one) * No AIs civs * Uses Pong Difficulty Mod * Map: Continents and Islands * Standard Size (8 players) * Standard Sea Level * Disaster level 3 * Timer: Dynamic Turn Timer =============================== Joe 03/12/2020 Session 1 Begins. Turn 1, 4000 BC Horselover Fat 03/12/2020 War has been declared on our extremely good looking and intelligent people Joe 03/12/2020 2740 BC: Sumeria declares warcart on Korea Horselover Fat 03/12/2020 We are so smart, that we fear we might die to their carts pulled by what appear to be giant hairy babies, probably 1 [ 8:42 PM ] Their long ears remind us of when we were all dragons, cum dragons ...
For Pong 5 all the players went with random civilizations, and I drew Egypt . I was hoping for a militaristic civilization after playing an isolated, island-bound Korea in Pong 4 . I barely fought last game, the majority of my battles were a handful of modern-era naval engagements and nuking my own territory to buy myself the handful of turns I needed to make it to Mars. I was hungry for war this time around. While I believe that each civ is what you make of it and that Egypt could be a fine military power with their Maryannu Chariot Archer , the primary foci of the civ are trade, gold, faith, and district/wonder production. As a self-admitted wonder-spammer, I know before the first turn loads that I'll probably be playing a builder again. Session 1 A pretty decent start. Lots of food, a decent number of hills, and some Stone that I can quarry or harvest. My planned build order is still the same, Slinger -> Monum...
We’re back to Ponging! I’m really excited to be playing with more humans. I don’t really like timed, simultaneous turns, but I’ve decided to suck it up in order to play with larger numbers of people. The mechanics of Civ 6 are too good to be wasted in games against an AI that simply can't play the game. We chose leaders this time, and I wanted to go with one of the new civs. I decided on Korea, as their leader ability and unique district seemed fairly powerful, and easy to combine. With any luck, I’ll be playing a science-heavy game. Hopefully I’ll be able to avoid the fate of my Russians in Pong 3 , where Nate was just far ahead enough of me to get Steel and make use of the Battleships and Civil Defenses (free walls) before I could catch up. Session 1 Decent start. A little lacking in food. I’m excited about all the mountains and hills for my Seowons . I plan to make full use of the ability to have adjacent mines generate science. The rough terr...
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