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Showing posts with the label pong-2

Pong 2: R.I.P.

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Joe and I tried to startup Pong-2 again last night, but the Summer Patch broke it because of an incompatibility with the  Production Queue mod, which we both use. Alas, it was shaping up to be a very interesting, sea-focused game! R.I.P.  I founded the religion that I'd talked about : But Monte continued to hate on me: In the end, the final screenshot:  The game broke on turn 47. I was unable to build any districts. I could build units, buildings, and add/change the queue, but anytime I tried to build a district, nothing happened. We restarted, and the same thing happened, so we quit. R.I.P. Pong 2 (July 2017).

Pong 2: The first 69 turns of England (Nate)

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Ping-Pong Civ Game 2 Settings: All Standard except Quick speed and Fractal map. Civs: Random Game opens and I'm dealt Victoria of England in an icy strait in the corner of the world.

The First 69 Turns of Spain

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Nate and I generally play random civs, and this time I drew Phillip II of Spain. I haven't played too many games with him, and I tend not to focus on the Religious game. I figured I'd give it a shot this time around, try my best to found a religion, and then launch holy wars starting in the mid-game. An okay start. Only one luxury visible (tea), but a decent amount of food, and some mountains for a Holy Site. I start on a Slinger. I often build a scout first to explore as fast as possible, but I've had some good experiences rushing a city state with Archers and wanted to try that again. diving for Archery. Even if it fails, I end up with a decent barbarian hunting force. My warrior heads towards the flat land. A flat river valley with lots of rice! Lots of growth potential here. More tea. Wishing I could see some different luxuries, but it's early yet. Building a second Slinger. The initial policies practically picked themselves. I...