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Pong 3: Turns 183 - 187 of Russia

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This session was action-packed. We didn't get a whole lot of turns in, as the battle for St. Petersburg raged on. Expecting the city to fall to the Viking fleet, I had positioned faith-bought troops all around St. Petersburg, including two Bombards . I was a bit disappointed by the damage that was done by them, having hoped they would do more. I bombarded with two  Field Cannons  as well, but it barely scratched the defenses. The three-range bombard from Nate's  Battleships  allowed him to soften up my troops as the city fell, and I didn't have the power to take it back on the first turn. Still, I was hopeful that my capital would be mine again shortly. This is as far as I can get St. Petersburg on the first turn of the siege. I worry about what his Battleships will do to me next round. I went to faith-buy a Bombard to reinforce the troops that Nate would be bombarding, but realized I was down to 1 Niter , from 3 the previous turn. One of them...

Pong 3: Turns 183 - 187 of Norway (Nate)

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This week's session (8) was interrupted by a number of factors and was quite short, but it was still highly eventful. The War of the Great Sea continues! The occupation of the former Russian capital, St. Petersburg, continues as resistance builds on land.

Pong 3: Turns 176 - 182 of Norway (Nate)

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Our game resumes in the Modern Era of 1745 AD, and tensions are high in the Great Sea as decades of diplomacy have failed to slow military escalation in the ocean between Norway and Russia. War is imminent!

Pong 3: Turns 176-182 - Diplomatic chats

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The following is a continuation of the diplomacy that began nearly 40 turns ago and led to the Cold War of the Great Sea. War of the Great Sea Russia (Joe, grey) and Norway (Nate, blue) discuss the escalating tensions in the Great Sea: (Ayronis is Nate; Inverse is Joe)

Pong 3: Turns 176 - 182 of Russia

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And heeeeerrreee we go! Diplomacy with Norway had failed. Their demands were the disbanding of the Russian navy and the ceding of the sea to Norway, which we found unacceptable. We had devoted a good deal of our production and scientific output to attaining a defensive parity with Norway, and could not abide with simply disbanding it. There would have to be war. Norway immediately denounces us. This opens up the option of a Liberation War against them, with no Warmonger penalty. I turned to Tomyris, seeking a joint war against Norway, but the Warmonger penalty scares me off. I decide not to pull the trigger. I found it odd that you can't combine a Casus Belli with a Joint War . I was hoping to drag Scythia in to the war with me to give Nate another front to worry about, but didn't want to eat any Warmonger penalties.  I prepare for war with my Policy Cards. Wars of Religion will give me a small boost to battles with Nate a...